05.06.2013 - 14:45
I disagree, pd is simply not a world game strategy, nerfing it will barely harm this. However, along with the current nerf, I could add a boost to naval transports. (like HP or defense etc) to balance it world games. PD is too popular to simply say "that if we boost other strategies it'll settle" It won't, we need a slight nerf.
---- Don't trust the manipulative rabbit.
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05.06.2013 - 15:35
Well, I disagree, because I use PD for world games. PD is fine as is, because the infantry is balanced, it already has a -1 mov and the attack sucks. People should stop suggesting nerfing popular strategies when they are not OP. You shouldn't customize all the strategies for small 3v3 games, because that is a minority of games. The majority are scenarios and medium/big maps.
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05.06.2013 - 16:14
Yeah, I explained it earlier but Tophats glossed over it and never replied to it, only about the GC part. This;
MoS doesn't need a huge movement of stats. Just add something small that allows it to be more manageable and be done with it. OT: I agree that strategies need buffs rather than nerfs. I would also agree with a slight PD nerf as it effects competitive 1vs1/3vs3 games. But on a bigger setting we should just buff and test the weaker strategies. Basically I don't mind if PD is nerfed or not, as long as we can bring others to light.
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05.06.2013 - 16:35
sorry for glossing over i was focused too much on gc. I agree with you for the infantry part; they will not be nerfed. I wouldn't mess with the critical hits however, so for now it should stick with a slight cost reduction like you said. -10 militia cost for now.
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05.06.2013 - 18:08
I don't see how that would affect anything. Who uses milita as MoS anyways? I hope you don't aim for the upkeep, lol. If you want to make MoS suitable for Europe you can only do so by reducing the cost of marines. MoS can't expand reasonably because it's crippled by it's high cost early game. Everything else won't work in my opinion, try to work around it as you may. Since such a change would be too drastic though, I can't really see a way to make it suitable for Europe. -10 to milita cost certainly isn't one. Keep it as it is, there's no need for such an alibi move.
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05.06.2013 - 19:18
I don't see how it would be useless, it would be a great alternative for defense, a more expendable one at that. And it's not at all permanent, it's only temporary. You do bring up a good point that mos is weak early because of it's high cost. I wouldn't consider this an alibi move, mos is more or less the most mediocre strategy in the game. I don't mean this as a good thing. I mean it is out-classed in virtually all fields of play. Not counting continental warfare that is. Lowering the cost of marines could help this. I prefer a -10 cost for marines then to militia, actually. Anyone else agree?
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Guest33072 Conta apagada |
06.06.2013 - 05:26 Guest33072 Conta apagada
whats with -1 attack but +1hp for inf? so ukraine mos would be playable (against a rushing turkey) and for blitz: reduce the range to +2 for -1 def and the bonus "ignore all def bonus"
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06.06.2013 - 08:24
I don't know why you guys don't want to change PD it is strong in all the maps Asia, Europe, and America even in world games it is not the best for it but you can take Europe then start making all what you want because you will be rich, PD don't work with 25k and 50k maps but this games are not the best and only few players (low ranks) play with it and some high ranks maybe for farming SP and all what top saying is +10 for militia and -1 bonus for defending because 9 defend for each infantry that is a lot it is same as tank attack that cost 110 in RA (that is good with tanks only) and don't forget if tanks attacking the defence is 10 and if you have a general it make it 10, 11 on tanks. And I hope they will change RA and TG is a better name than RA because they made the infantry and militia very weak and expensive so TG is a better name because you only use tanks, and adding +1 HP for tanks or -10 Cost is a lot better from +1 attack to infantry, making an infantry cost 80 with 4 attack it is not a good to make TG better, giving tanks +1 HP or -10 Cost will make them strong, but why not they are very weak now, and this change wont make it the best strategy, just a little more stronger. Blitzkrieg, I don't think i have the best idea for it but what about giving the units defence back and take 1 HP, blitz with -2 defence very weak and -1 HP is more important than defence because it take the HP from the attack and defend and look to IF slow and more HP, blitz fast and low HP what do you guys think ?
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Guest88485 Conta apagada |
06.06.2013 - 10:19 Guest88485 Conta apagada
if you add +1HP to the RA, it will be op. [GC was " op" with +1 hp and the tank was weaker than the RA tank] if you remove -1 hp of blitz you kill the strategy.
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06.06.2013 - 10:32
GC you can use your infantry in defending RA you have nothing to defend, infantry -1 bonus -1 defence and +10 cost, using them is not a good idea, in GC +1 defence without taking the bonus, that why GC was OP you attack with strong units and defend with strong units with, +1 HP to RA tanks you will make an OP tanks strong attack but very weak defence, so it wont be like GC, and in RA you cant stop a rush without losing a very big army so it will be OK not OP and you can look the other option -10 cost to tanks, tank that cost 100, it is nice and it still wont make it OP because like what i said no defence so you must get a strong attacking units. blitz it is already bad -1 HP better than -2 defence at least -HP will make you need more units and blitz is good in sending from all the far places like from Russia to Ukraine without using air transport so it wont be killed, you just need more numbers.
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06.06.2013 - 14:59
Again, how would you defend with mos militia? You don't have any extra defense on them, nor the extra movement range. It's a waste of reinforcements, really.
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06.06.2013 - 16:56
agreed.
Yes TG is a more descriptive name. 4 attack to infantry will make significant difference for first turn expansion and general stack. RA is already decent, we don't want to boost it too much yet.
Blitz will remain as I put it as. (-1 defence to all units instead of -2)
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06.06.2013 - 16:58
Yeah, you're right, in most cases would be useless to buy militias. I'm still waiting for more to support your +1 attack on marines. I promise, I'll try my best to satisfy.
---- Don't trust the manipulative rabbit.
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08.06.2013 - 10:44
I never suggested anything like that. You suggested to lower their price by 10, but that's it then.
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08.06.2013 - 12:39
lol fuck, sorry i was reading desu's thing. yeah -10 to marine cost is what I mean. I'll add it now, since it is better than the -10 to militia boost. But still anything can change, if others decide to support something different.
---- Don't trust the manipulative rabbit.
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08.06.2013 - 12:47
PD Change. After several who disagreed, and brought up good arguments, here is the change I will make. 1) I will keep militia at 20 cost, as it is now. 2) The +1 defense boost for infantry whilst in cities will remain. (instead of the current +2) 3) And for making PD better in world games, (it's still very good in world games anyways, but transporting large amounts of infantry to other continents, i know, is very difficult) > naval transports: 8 defense instead of 2. (so if you're transporting lets say 120 infantry. you'll be needing 8 transports which is 64 defense. but ofc, a smart player would also bring bombers.) Also, it is in fact "perfect defense", so adding defense to transports obeys the description and the meaning of pd.
---- Don't trust the manipulative rabbit.
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08.06.2013 - 18:19
Mixing together other's and my own suggestions: RA +1 attack to INF (making their attack 4) and increased milita movement GC -5 cost for both Tanks and Inf (keeping with the combination theme) PD reduce movement of milita Blitz +1 defense (so only -1) MoS I don't know. Increase movement range of stealth by even one more
---- He always runs while others walk. He acts while other men just talk. He looks at this world and wants it all. So he strikes like Thunderball.
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09.06.2013 - 04:20
Making RA with + range to militia is a nice idea but give it +1 attack or - 10 cost so we can use militia for numbers and to take close natural countries without spending 220 to take a natural country that have 2 militia.
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11.06.2013 - 15:19
Part of PD's popularity is due to the available countries for on the 3 v 3 map. England/Germany/France/Italy are almost always PD. Turkey is almost always IMP. Spain can play PD and so can Ukraine, but they are the only one's with the flexibility to support other strats. I don't see a PD nerf changing this :/ (Not to say that it shouldn't be nerfed.) The way to get more diversity would be to boost IF and Blitz or make the starting $$ amount 5k?
---- He always runs while others walk. He acts while other men just talk. He looks at this world and wants it all. So he strikes like Thunderball.
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12.06.2013 - 10:47
I really want us to bring under-powered strats up to par before we even begin talking about making changes to PD, changes to too many strats at once will probably just lead to even more dis-balance. Forget PD and MoS for a moment guys I want GC,RA,and Blitz to be fixed, I think that's more important.
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12.06.2013 - 11:46
true story
---- "War is nothing but a continuation of politics with the admixture of other means." ― Carl von Clausewitz
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18.06.2013 - 15:17
This doesn't work. You cannot raise the defence of transports for basically every strategy on atWar. Both air transports and transports are 2 defence for a reason. If you raise it to 8, that means that in a city, a transport will defend before everything else besides infantry. Outside a city, transports that are docked on land(and if left, should normally have the units inside it protecting it) would defend first before all the land units. Even if you said make it 6 instead of 8, transports would defend before militia, tanks, and marines. In fact, anything higher than the current set 2 defence breaks it. You need to add something that doesn't change the defending priorities. Like adding HP or Critical chance. But both of these mean that the transport would have higher attacking power as well, so none of the changes to the transport are viable for Perfect Defence. I would agree to a PD nerf, but I would much rather bringing other underpowered strategies up to par. So as long as we can empower the other strategies, PD should be fine as it is.
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18.06.2013 - 15:27
ahah wow I'm a noob. But thanks for clarifying. I disagree a slight nerf won't hurt. and also, what about boosting transport HP? Like +3hp or something?
---- Don't trust the manipulative rabbit.
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18.06.2013 - 16:25
I have already said the reason. I didn't feel like mixing the strategies. You could go around with 1 militia and a transport capping 1 militia coastal cities. With +3hp I already do that with Iron Fist. A transport with the "safer transportation" upgrade and +3hp from a strategy(currently IF) basically counts as a whole militia/infantry by itself in attack power. The suggestions throughout the thread for PD and MoS have been unconventional(a good thing), but flawed. We should just cement the agreed changes to RA, Blitz, and GC and hope the administrators are able to agree with them.
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18.06.2013 - 16:57
Alright, fair point. I'll edit saying "undetermined".
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19.06.2013 - 10:56
In this case I would like for the description to be modified not the actual strategy.
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19.06.2013 - 11:51
Meh, I like a strategy that focuses on one unit, because RA is the only one. I agree that in comparison to other strategies it doesn't have as much variety, but I like it as it is now. And plus, it only needs one boost (the one suggested) and it'll be balanced. Adding new dynamics to it will just complicate things. You could create a strategy and make a thread about it if you'd like.
---- Don't trust the manipulative rabbit.
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28.06.2013 - 20:38
Alright, hello everyone. After many suggestions and some very good discussions I've decided to leave the boosts I've given to Relentless Attack, Blitzkrieg and Great Combinator. So far, everyone has either agreed or proposed other ideas that were considered but rejected. However no one has denied that these three strategies, indeed need boosts. And the ones I've indicated have been approved by other top players whom have great knowledge of the game and in the balancement of strategies. (Desu especially) As for MOS, I've decided to keep the -10 cost to marines as a minor boost for now. Nothing big, but significant enough to make MOS a little more viable in small map games such as europe+, the most popular map. Lastly, I've decided to not make any changes to PD after several have brought up their opinion in the thread. And since, a majority wants to keep pd as it is, I have to agree with them that boosting other strategies should be the first step to balancing the strategies and the game. I've now sent a pm to both Ivan and Amok who will hopefully implement these suggestions that are needed to improve the gameplay as well as the competitiveness of the AW.
---- Don't trust the manipulative rabbit.
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Guest5021 Conta apagada |
28.06.2013 - 23:39 Guest5021 Conta apagada
TopHats you saved blitzkrieg
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