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Publicações: 78   Visitado por: 210 users
02.03.2018 - 21:12
Aw is full of bugs and exploits that does make games unfair sometimes especially for ww1/ww2, and to counter that we should do our best avoiding the reasons of why this is happening and as an experienced bugger ill post the rules myself and reason them all then take map maker(aetius) approval for them to ban any exploiter according to whats in this topic

1-the supply ships in ww1/ww2 may not be defended using any unit that is forming a wall that is "Around the transport" to prevent the supply getting mixed with one of the wall units outside which will end up making it sink along with its income drain OR leaving it vulnerable to getting sunk the next turn which will also prevent wg from attacking the next turn

2-you may not leave 1 unit to avoid intercepts especially stacking the supplies with units that cannot defend them (like destroyers or planes) as its obviously an attempt to leave units behind to escape supplies ez pz and you may not leave your supplies behind to kill the attacking submarines (nobody does/realize this except me but incase someone discovers that etc)
mistakes happen in this part so several attempts in one game are necessary to consider someone rogue unless aetius makes convoy units in ww2 land units so they can move in one drag with the supplies (untransportable to avoid getting convoys far using ocean transports) (which wont hurt game play by no way) this will stay an issue and leaving 1 unit behind will happen with an valid excuse aka: HE TBED MY OTHER UNITS

3- you may not send sentry planes to kill uk supplies in their spawn at ww2(again nobody realize its possible anyways)

4- do not coordinate with team mate to send 1 +16 damage unit by each to get rid of intended defensive boost for some location aka fortress and this 50def unit what ever was its name as this gives very significant advantage to the users for low investment (a bug by me again thank me later for ruining your gaming experience D)
that applies to sending 1 dread by italy and france and uk each turn to galipoli which actually certainly gets rid of turkey very fast (dread has 17 damage)

5- there's no problem with using sentry to kill train which has 1 hp because a sentry can always turn to suicidal plane its totally conventional(trick by me as well)

6- french partisans should not be used against italy in ww2 as their name is not italian partisans and they arent meant to cross the alps
also west wall can be ignored and in ww2 and its intended as west wall gets constructed at turn 12-13 and not at the start stop crying about that its easily countered


7- i consider walling behind trenches in ww1 big bug as this especially has no way to counter but luck this shouldn't happen

8- such a wall is a bug and might turn against you by the way your enemy might cross to your cap using your own autistic wall
also do not do a wall consisting land unit and navy unit as its buggy af


have a problem? state it in a comment
these will be active once aetius comments a
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02.03.2018 - 21:19
What do you mean by walling behind trenches? Can;t planes break them?

Agree with rest, but will be hard to enforce.
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02.03.2018 - 21:20
Nice working dude, hope everyone reads this
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02.03.2018 - 21:21
Escrito por Dr. Trsid, 02.03.2018 at 21:19

What do you mean by walling behind trenches? Can;t planes break them?

Agree with rest, but will be hard to enforce.

once they are written and aetius gives a green card they will be enforced no matter what they are already game machinic bugs
No you cant wf these walls when they are made ages before you cross also dont forget that they may get atacked by 1 unit and auto walls will accure its bug believe me.. also you cant land your units outside the trench to attack the walls because they will be swarmed totally swarmed and certainly you'll get tbed that turn if you try to wf thats just a little fact
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02.03.2018 - 22:00
I understand point 8 but still can't get point 7.
I hate rp walling behind trench but i don't get why steady line walls can't be made. Why can't we wf and break with units behid our own trench?
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02.03.2018 - 22:36
No moving port with uk blitz in ww1
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03.03.2018 - 06:45
Your point on team rushes is blindly stupid-particually france and UK rushing otto. This can be very easily countered if otto makes right reinf and most of these points will be ignored by every player as they are so obscure.
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03.03.2018 - 06:53
Also a couple ideas for rules:
1.Illegal for ah to wall infront of Uzhgorod t1 as wallfucks Russias wall.
2. Sea wf is legal t1 as long as capitals for countries not wfed (Crimea or Scotland for example)
3.Walling sinai gap between trenches should be allowed for otto as general convention.
4. USA capping uk supply lane so uk doesnt receive supplies is game mechanic bug and shouldnt be allowed/
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03.03.2018 - 07:29
Escrito por lsilorien, 03.03.2018 at 06:45

Your point on team rushes is blindly stupid-particually france and UK rushing otto. This can be very easily countered if otto makes right reinf and most of these points will be ignored by every player as they are so obscure.

may you read point 4 again? dread has +16 damage and it falls to this section
also turkey cannot do anything against italy + france + uk sending 1dread each turn to galipoli it falls to the killing op unit using ally coordination section also it'll jew galipoli not alowing turkey to buy anymore dreads, if they are LB as well this is very very effective and will most likely get rid of galipoli turn 5 leaving turkey vulnerable and basically there's no way to counter this just because nobody does this except me and wd doesnt mean its weak strategy you people even go imp with countries you are rich at using boost strategies..

Escrito por lsilorien, 03.03.2018 at 06:53

Also a couple ideas for rules:
1.Illegal for ah to wall infront of Uzhgorod t1 as wallfucks Russias wall.
2. Sea wf is legal t1 as long as capitals for countries not wfed (Crimea or Scotland for example)
3.Walling sinai gap between trenches should be allowed for otto as general convention.
4. USA capping uk supply lane so uk doesnt receive supplies is game mechanic bug and shouldnt be allowed/

1- nobody cares about wfs this thread is meant to counter bugs
2- again nobody cares about this and it doesnt have any reason
3- sinai is red not brown... also walling there should be stopped once and for all but again people considers it normal and it doesnt effect game that much
4- usa capping uk supply lane gives usa the supply events that uk gets and the drain will still be the same doesnt effect the game by no way its just that uk wont have to find a way to move its supplies (except first shipment) anymore(how ever usa will have to deal with them now) its rather impossible for uk to escort supplies as well without spending 6000 and 600 income drain per turn and it wont be effective on long term as supplies will be very slow for me this is very good strategy to avoid all these troubles and investments but for usa its pretty easy to cancer wall using swarms of destroyers 1destroyer beats 1 submarine so its not wise for wg to wf liks crazythey are there to disturb and try to cripple and maybe sink not get a guaranteed sinking

thanks for your feedback
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03.03.2018 - 07:32
Escrito por Dr. Trsid, 02.03.2018 at 22:00

I understand point 8 but still can't get point 7.
I hate rp walling behind trench but i don't get why steady line walls can't be made. Why can't we wf and break with units behid our own trench?

dude have you never seen austria or wg breaching one of their trenches?
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03.03.2018 - 07:56
But Syrian your whole argument about gallipoli is only for otto rush after turn 5 by which ah and bulg both are there with stacks and otto had time to spam coastals and stack it.
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03.03.2018 - 10:39
Escrito por lsilorien, 03.03.2018 at 07:56

But Syrian your whole argument about gallipoli is only for otto rush after turn 5 by which ah and bulg both are there with stacks and otto had time to spam coastals and stack it.

no coastals
turn (2) 1dread 1 dread 1dread = will at least kill 3 coastals and if one of them crits they'll kill 6 if two crits they'll kill 9 + high population drain = less reinforcements
next turn (3) send 1 dread 1 dread 1 dread another guaranteed 3-6-9 dead + high population drain = less reinforcements
next turn (4) 1dread 1 dread 1 dread another 3-6-9 dies and if there are no coastals then from 8 likely unit loses to 16 to 24 if the defenders have only imp conscripts as defenders without criticals the battle will vary + very high population drain
turn 5 and reinforcements turn came galipoli has 0-2 reinforcements to buy new coastals not to mention the heavy loses and if austria will go to safe turkey the player will have to face unharmed uk troops + italy swarms + france swarms + untouched serbia doubt he will safe turkey
if you still dont believe im ready to do that for you and you'll cry
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03.03.2018 - 10:48
 DireWarlord99 (Mod)
Perhaps the best way to enforce all of these new rules is by editing them into the maps like with rp rules that are written on the map.. That way, everyone can see them and no one will give BS reason like " I didn't know" when the rules are posted on the map. It will also make it easier for people to report and SS those breaking these rules.
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03.03.2018 - 11:14
Dire has good idea but references to rp make me shiver
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03.03.2018 - 12:01
Escrito por DireWarlord99, 03.03.2018 at 10:48

Perhaps the best way to enforce all of these new rules is by editing them into the maps like with rp rules that are written on the map.. That way, everyone can see them and no one will give BS reason like " I didn't know" when the rules are posted on the map. It will also make it easier for people to report and SS those breaking these rules.

i can recognize those who know and those who doesnt when i see their play style anyways after they do it once their opponent is expected to cry about them abusing and if they abuse again despite that then it becomes clear ban reason so thats not a problem
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03.03.2018 - 12:36
For the picture of Gallipoli in #8, I'm pretty sure that's an anti-air unit, not a naval mine, which would just make it a normal wall. But apparently the only way to break it is with a biplane.
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03.03.2018 - 18:11
 Evic
I have nothing against such gallipoli wall, but if 30 of my units jump over, dont cry about it, its your own fault and im using them on istanbul
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04.03.2018 - 12:16
 4nic
Good luck enforcing these rules lul
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~Napoleon


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16.06.2018 - 15:05
Awww who sees the incompetence of the scenario side at this thread wont believe what he sees today
forgotten rules sadly i spent some time writing them for nothing yet we wanna a mod
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16.06.2018 - 16:53
This kinda stuff need to be left solely to mapmakers , its their map so their rules are the ones he tested to balance and matter.

You can pm them and give them input etc obviously but in the end if we all start trying to make our own set of rules for their maps then we will have a shitload of different ppl wanting different rules thinking their ideas better etc , just seems to chaotic xd.
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16.06.2018 - 17:22
If you are experienced enough you will realize i said nothing wrong in any of these rules and still its up to map makers to give green light..
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16.06.2018 - 17:30
Lol.
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17.06.2018 - 04:26
 Zone
Why dont you guys cw on those maps?
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17.06.2018 - 06:59
Escrito por Zone, 17.06.2018 at 04:26

Why dont you guys cw on those maps?

Because it's literally impossible?
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17.06.2018 - 07:06
Escrito por Zone, 17.06.2018 at 04:26

Why dont you guys cw on those maps?


Because it's a scripted scenario, so one side has a better chance than the other
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17.06.2018 - 07:32
 Zone
Ohh your scenarios aren't balanced ? .
That's something you could ask to change zephyrus. to be able to cw on scenarios.
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17.06.2018 - 07:47
Escrito por Zone, 17.06.2018 at 07:32

Ohh your scenarios aren't balanced ? .
That's something you could ask to change zephyrus. to be able to cw on scenarios.

It's kinda controversial, some say a map is balanced while others say it's not etc.
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17.06.2018 - 08:04
 Zone
Escrito por Zephyrusu, 17.06.2018 at 07:47

Escrito por Zone, 17.06.2018 at 07:32

Ohh your scenarios aren't balanced ? .
That's something you could ask to change zephyrus. to be able to cw on scenarios.

It's kinda controversial, some say a map is balanced while others say it's not etc.


Well i think it would be good if you scenarios guys start creating a competitive scene
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17.06.2018 - 10:44
Russia > prussia in ww1 yet you see prussia winning 80% opf times
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17.06.2018 - 11:13
Escrito por SyrianDevil, 17.06.2018 at 10:44

Russia > prussia in ww1 yet you see prussia winning 80% opf times


If there is a win/ratio disparity of 30% then all evidence suggests that Prussia is OP
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