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Publicações: 33   Visitado por: 70 users
02.05.2014 - 09:45
This probably won't have much use in the competitive scene, but I think having railroads might be fun in a world map.

The idea is simple; You create the railroad piece in your cities and attach them together just like building walls. Then you can send troops and tanks to the start of the railroad, load them on, (10 starting max capacity) then they automatically go to the end of the railroad. So in those big world games where it's hard to move and manage troops, you can essentially have your troops on autopilot moving toward the big battle. This also opens up room for more upgrades. Safer Trains, Train capacity, Faster Trains, exc.

I think it might be a fun addition.
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02.05.2014 - 09:45
Agree
but would give such an advantage to ukr in a 3v3..
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"My words are my bullets."-John Lydon


Spart is love
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02.05.2014 - 10:04
Walter H. White
Conta apagada
Escrito por bullet86, 02.05.2014 at 09:45

Agree
but would give such an advantage to ukr in a 3v3..
Maybe have it only allowed in Custom maps/scenarios and large default maps.
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02.05.2014 - 10:09
Railroads can be expensive and/or have a high maintenance cost so if the price is right, no 3v3 players would want to use them early on. Kind of like Anti-Air units.
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02.05.2014 - 11:13
Escrito por Fockmeeard, 02.05.2014 at 10:09

Railroads can be expensive and/or have a high maintenance cost so if the price is right, no 3v3 players would want to use them early on. Kind of like Anti-Air units.


Nobody, and i mean NOBODY uses anti-air units. PD infantry better.
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02.05.2014 - 12:02
War Trains strong.
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02.05.2014 - 14:09
Agree because trains. But I disagree with instantaneous transfer along a railroad. This would allow strats like IF to be OP late game. Instead I think the railroad should triple or quadruple the range of the unit transported along it, but allow 30 or so units per turn, a massive boost to normal range but not one that crosses continents in a single turn, which would be too strong.

Additionally a similar concept of shipping lanes for traversing water?
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02.05.2014 - 14:20
 Htin
Escrito por Tunder4, 02.05.2014 at 11:13

Escrito por Fockmeeard, 02.05.2014 at 10:09

Railroads can be expensive and/or have a high maintenance cost so if the price is right, no 3v3 players would want to use them early on. Kind of like Anti-Air units.


Nobody, and i mean NOBODY uses anti-air units. PD infantry better.

I ONLY USE IT in 50k games against sm player
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Hi
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02.05.2014 - 14:38
This may be problem to quick games because you we'll need much time to build that.In casual games would be great.Anit aircraft i build when i fight against SM too but i buy them rarely.
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02.05.2014 - 14:44
Escrito por EndsOfInvention, 02.05.2014 at 14:09

Agree because trains. But I disagree with instantaneous transfer along a railroad. This would allow strats like IF to be OP late game. Instead I think the railroad should triple or quadruple the range of the unit transported along it, but allow 30 or so units per turn, a massive boost to normal range but not one that crosses continents in a single turn, which would be too strong.

Additionally a similar concept of shipping lanes for traversing water?


Railroads would be affected by it's player strat. The range for the train and the railroad pieces would be limited just like how inf and tanks have limited range when you play IF.
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02.05.2014 - 14:45
Escrito por THE_Militia, 02.05.2014 at 14:38

This may be problem to quick games because you we'll need much time to build that.In casual games would be great.Anit aircraft i build when i fight against SM too but i buy them rarely.


It may seem like a long time, but in reality it isn't. For example, if you control all of Europe, Getting from Paris to Iran shouldn't take more than a minute.
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02.05.2014 - 14:47
Pauzer Manteri
Conta apagada
It may seem to be a good addition but I think the game is fine as it is, simple.
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02.05.2014 - 14:54
Yea as Alex said there is no need to improve game.I don't think that admins will change anything i mean there are many threads about something and none of them are used.
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02.05.2014 - 14:54
 Nero
Escrito por Guest, 02.05.2014 at 10:04

Escrito por bullet86, 02.05.2014 at 09:45

Agree
but would give such an advantage to ukr in a 3v3..
Maybe have it only allowed in Custom maps/scenarios and large default maps.
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Laochra¹: i pray to the great zizou, that my tb stops the airtrans of the yellow infidel
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02.05.2014 - 16:25
No support for this idea, I don't see any need for this.
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On the cool side of Thievery.
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03.05.2014 - 00:53
Walter H. White
Conta apagada
Escrito por Clovek30, 02.05.2014 at 16:25

No support for this idea, I don't see any need for this.
There is, getting from Moscow to Warsaw is one. This is great for WW1 and WW2 scenarios.
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03.05.2014 - 01:16
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It's not the end.

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03.05.2014 - 01:28
Escrito por Guest, 03.05.2014 at 00:53

Escrito por Clovek30, 02.05.2014 at 16:25

No support for this idea, I don't see any need for this.
There is, getting from Moscow to Warsaw is one. This is great for WW1 and WW2 scenarios.


rivers
tik-tok's train stations.
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03.05.2014 - 03:45
Walter H. White
Conta apagada
Escrito por Cpt.Magic, 03.05.2014 at 01:28

Escrito por Guest, 03.05.2014 at 00:53

Escrito por Clovek30, 02.05.2014 at 16:25

No support for this idea, I don't see any need for this.
There is, getting from Moscow to Warsaw is one. This is great for WW1 and WW2 scenarios.


rivers
tik-tok's train stations.
Yup, rivers too.

Mountains too.
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03.05.2014 - 12:11
This isn't Total War or Civilization. This is atWar.
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03.05.2014 - 12:13
Walter H. White
Conta apagada
Escrito por Brandyjack, 03.05.2014 at 12:11

This isn't Total War or Civilization. This is atWar.
Total war and Civ have rail roads? Shit man I never knew.
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03.05.2014 - 12:16
Escrito por Guest, 03.05.2014 at 12:13

Escrito por Brandyjack, 03.05.2014 at 12:11

This isn't Total War or Civilization. This is atWar.
Total war and Civ have rail roads? Shit man I never knew.


They give you the option to build roads to other cities so your troops can get there faster. It's the same exact thing.
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03.05.2014 - 13:53
Escrito por Cpt.Magic, 03.05.2014 at 01:28

rivers
tik-tok's train stations.

This. No need to implement railroads in scenarios/maps. Map-maker already can simulate railroads (check Tiks WWII (currently unpublished ) or my Lunar Colonization scenario).
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03.05.2014 - 14:02
Walter H. White
Conta apagada
Escrito por Brandyjack, 03.05.2014 at 12:16

Escrito por Guest, 03.05.2014 at 12:13

Escrito por Brandyjack, 03.05.2014 at 12:11

This isn't Total War or Civilization. This is atWar.
Total war and Civ have rail roads? Shit man I never knew.


They give you the option to build roads to other cities so your troops can get there faster. It's the same exact thing.
Oh yeah, roads. No not the exact same goddamn thing.
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03.05.2014 - 14:03
Escrito por Guest, 03.05.2014 at 14:02

Escrito por Brandyjack, 03.05.2014 at 12:16

Escrito por Guest, 03.05.2014 at 12:13

Escrito por Brandyjack, 03.05.2014 at 12:11

This isn't Total War or Civilization. This is atWar.
Total war and Civ have rail roads? Shit man I never knew.


They give you the option to build roads to other cities so your troops can get there faster. It's the same exact thing.
Oh yeah, roads. No not the exact same goddamn thing.


Actually, yes retard, because they serve the exact same purpose in the context you're putting them in.
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03.05.2014 - 14:04
Walter H. White
Conta apagada
Escrito por Brandyjack, 03.05.2014 at 14:03

Escrito por Guest, 03.05.2014 at 14:02

Escrito por Brandyjack, 03.05.2014 at 12:16

Escrito por Guest, 03.05.2014 at 12:13

Escrito por Brandyjack, 03.05.2014 at 12:11

This isn't Total War or Civilization. This is atWar.
Total war and Civ have rail roads? Shit man I never knew.


They give you the option to build roads to other cities so your troops can get there faster. It's the same exact thing.
Oh yeah, roads. No not the exact same goddamn thing.


Actually, yes retard, because they serve the exact same purpose in the context you're putting them in.
The rail roads we're talking about here can be customized.
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03.05.2014 - 14:15
How to make a railroad / train:
  • Make a canal
  • Set on each endpoints (and intermediary points if wished) a city (defined as port)
  • Create naval:other unit that can carry troops and travel far (range) Ofc. this unit can only be built in cities linked to the canal(-system).
  • Choose whether the train is "only" unit transport type (defense like any other transport unit) or if it is a war train that has firing power (higher defense).


There you have your rail/train! What else?
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03.05.2014 - 19:53
Escrito por Htin, 02.05.2014 at 14:20

Escrito por Tunder4, 02.05.2014 at 11:13

Nobody, and i mean NOBODY uses anti-air units. PD infantry better.

I ONLY USE IT in 50k games against sm player

U play 50k world games? lol
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03.05.2014 - 23:32
Walter H. White
Conta apagada
Escrito por Columna Durruti, 03.05.2014 at 14:15

How to make a railroad / train:
  • Make a canal
  • Set on each endpoints (and intermediary points if wished) a city (defined as port)
  • Create naval:other unit that can carry troops and travel far (range) Ofc. this unit can only be built in cities linked to the canal(-system).
  • Choose whether the train is "only" unit transport type (defense like any other transport unit) or if it is a war train that has firing power (higher defense).


There you have your rail/train! What else?
But with this train we can attack anywhere, with tik tok's we can only attack certain places. And we can also blow up rails.
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04.05.2014 - 14:14
This sounds like a good idea.
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