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O tópico original

Publicado por Sun Tsu, 19.05.2016 - 09:44
This poll will provide feedback in terms of which potential updates are the most popular and provide us with some idea in terms of priority. Please choose the update you would like to see the most. We are aware the map-maker update is imminent, therefore kindly ask that post's relating to the map-maker update are posted elsewhere, posts relating to the map-maker will be considered as off-topic.
Any suggestions you believe we have missed maybe added and up-votes on a post will also be counted.

Indian & Atlantic Ocean Preset Option - Would make the countries surrounding the Indian and Atlantic Oceans available as preset maps.

Hold Option For Both Players In a Duel - Would enable a hold option for both players in a duel game, so that both players are ready.

atWar Approved Maps - This would restrict the SP on new maps and only maps that are approved by staff would earn the set level of SP set by staff.

Spectator Lobby View Option - See which players are present in individual game lobbies as spectators.

Customised Chat - Group Chat - This would allow players to create specific channels, for specific groups, IE Creating Ally Chat before a game starts

Set Attack Turn - For scenarios, this would allow players the option to choose which turns a player can attack an opponent.

Country Selection Player Counter - Counter in the country selection and game lobby screen showing how many players are present.

Longer Casual Games Time Slots - Longer time allowance (up to 7 days) for casual games, for players who are only able to play once a week.

General On/Off - An advanced option to eliminate the disparity in unit strength as a setting in competitive games.

edit 1:
Escrito por RaulPB, 19.05.2016 at 09:48

I would need at least 4-5 votes to clearly state what I think are the preferences

Feel free to list.

edit 2:
Escrito por Noir Brillant, 19.05.2016 at 10:25

Saving Moves Option / List of Moves With Delete/Reorder Options
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Not quite so simple to implement, though I have added it into the thread to be up voted on.

Escrito por Noir Brillant, 19.05.2016 at 10:25

2. Casual games: turn 0 / No Reinforcement on turn 1

This is a bug which I understand is already being investigated, therefore will not classify as a suggestion

Escrito por JF., 19.05.2016 at 10:16

What about customized reinforcement turns.

I am not sure this would be possible in the short-term.

Votação

Which update would you like to see implemented the most?

Indian & Atlantic Ocean Preselect Option
27
Hold Option For Both Players In a Duel
15
atWar Approved Maps
79
Spectator Lobby View Option
30
Customised Chat - Group Chat
81
Set Attack Turn
34
Country Selection Player Counter
21
Longer Casual Games Time Slots
17
General On/Off
27

Total de votos: 316
20.05.2016 - 09:33
Set Attack Turn - It's not only For scenarios but also for mapmakers like me who want promote RP Game or less agressive game, i think could be cool if we have it. Atwar need really new options and this one is maybe not the most like in this poll but it's necessary to give new life to AtWar's game.
I did also another Poll some days ago = http://fr.atwar-game.com/forum/topic.php?topic_id=26182 please give me your opinion
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열흘 붉은 꽃이 없다 !
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20.05.2016 - 10:43
Option to see battle phase , pleaseeeee.
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No such thing as a good girl, you are just not the right guy.

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20.05.2016 - 19:15
Spectactor lobby while playing would be nice
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21.05.2016 - 06:39
Escrito por redthunder, 19.05.2016 at 22:06

What is rank inflation? and what is quality control. there is a map with the big titty bitch swimsuit model. but there r games that have an actual map that gets half points. i am in a game now that is way harder than just a plain world map but less sp. makes no sense to me.

'Rank Inflation' is a term derived by the community, meaning a high rank player, whose SP has been earned in high yielding SP maps and therefore the rank does not reflect the ability of the player. This is more of an issue for players over rank 9. We will always consider feedback and happy to consider tweaking if you have any suggestions in terms of how the SP multiplyer can be affected for individual maps.

Escrito por General De Seoul, 20.05.2016 at 09:33

Set Attack Turn - It's not only For scenarios but also for mapmakers like me who want promote RP Game

Seems to be a favorite for new players too.

Escrito por Black Swans, 20.05.2016 at 10:43

Option to see battle phase , pleaseeeee.

Yes, the battle phase should definitely be available later in turns and to see previous battle phases from previous turns, due to the time disapirty available during particular turns. This is been something I thought necessary since I started playing the game, as the battle rolls are a large part of determining the strategy of an opponent ,) this, has been requested, however wasn't really possible in SL, hopefully the case is different now.
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intelligence + imagination = extraordinary result
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21.05.2016 - 11:20
Indian & Atlantic Ocean Preset Option - Would make the countries surrounding the Indian and Atlantic Oceans available as preset maps.


new maps yay!!
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25.05.2016 - 07:57
I've had some experience lately (though little response from headquarters on the subject) concerning SP farming as it relates to map making and players (rank inflation). Apparently there is a system called "SP Farming" where players build and play in games where they gain rank and SP buy creating maps with high SP values and playing in them with themselves signed on as different players. I don't know how prevalent a problem this is, but a map that a friend of mine made and I collaborated on (flashpoint) was removed from the site because it was considered an SP farming map. It took my friend nearly 6 months to create the map and much of the time was to research GNP for each city in the game so that it was reflective of "real world" economic values. As you know from playing, picking where to start the game is critical for success. Not essential, but you had better know what you're doing if you are going to start off in Africa or Australia as oppose to North American or Asia (correct me if I'm wrong). In any case, because the problem of SP farming is rampant in AtWar, the map was banned and taken of the site. I have no problem with the "spirit" of quality control on the site, but the fact that no one communicated with us about the map. Thus it was recommended that maps be approved before they can be published. I haven't had the time to reflect on the subject since I actually have a life outside of AtWar, but being a member (though one that doesn't spend a lot of time engaging with "headquarters"), the idea of a map approval committee seems misplaced. Unless the idea of SP farming is so extensive that it is a "real problem" instead of a "perceived problem", the effort seems misguided. My 2 cents.
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Thanks for playin!

W
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25.05.2016 - 15:38
Escrito por Wayne2015, 25.05.2016 at 07:57

I've had some experience lately (though little response from headquarters on the subject) concerning SP farming as it relates to map making and players (rank inflation). Apparently there is a system called "SP Farming" where players build and play in games where they gain rank and SP buy creating maps with high SP values and playing in them with themselves signed on as different players. I don't know how prevalent a problem this is, but a map that a friend of mine made and I collaborated on (flashpoint) was removed from the site because it was considered an SP farming map. It took my friend nearly 6 months to create the map and much of the time was to research GNP for each city in the game so that it was reflective of "real world" economic values. As you know from playing, picking where to start the game is critical for success. Not essential, but you had better know what you're doing if you are going to start off in Africa or Australia as oppose to North American or Asia (correct me if I'm wrong). In any case, because the problem of SP farming is rampant in AtWar, the map was banned and taken of the site. I have no problem with the "spirit" of quality control on the site, but the fact that no one communicated with us about the map. Thus it was recommended that maps be approved before they can be published. I haven't had the time to reflect on the subject since I actually have a life outside of AtWar, but being a member (though one that doesn't spend a lot of time engaging with "headquarters"), the idea of a map approval committee seems misplaced. Unless the idea of SP farming is so extensive that it is a "real problem" instead of a "perceived problem", the effort seems misguided. My 2 cents.

The issue doesn't directly relate to SP farming and the overall quality of the maps being published.
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25.05.2016 - 16:40
Okay, if you say so. Thanks for the detailed explanation. It's all so much clearer now...
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Thanks for playin!

W
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28.05.2016 - 23:21
An editor where you can create borders on unique jpeg images you either create or find on the web. Afterwards you can create a scenario and make it into whatever type of game you want it to be.
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We are not the same- I am a Martian.
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30.05.2016 - 02:05
Escrito por Helly, 28.05.2016 at 23:21

An editor where you can create borders on unique jpeg images you either create or find on the web. Afterwards you can create a scenario and make it into whatever type of game you want it to be.


isn't that already what the editor does? perhaps you meant to merge the scenario editor with the map editor?
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30.05.2016 - 11:00
How about the option where you could use reinforcements to buy stuffs that would increased your income?
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03.06.2016 - 03:30
Please fix chat and if you guys can make a mobile version would be so much fun!!
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07.06.2016 - 07:44
EhLibeYT ARMY
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ada
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09.06.2016 - 22:15
SET ATTACK TURN ....
for me is a terrible error the actuall set that move the attack who finish the turn before ... and it stop the attack enemy... dont to be important who finish before the turn ... its a strategy game , its important have time to think the game not a run vs time ...
I do not know if I have made it clear , but for me current set rules are very bad ..... specifically the priority to those who finishes first
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10.06.2016 - 02:53
What about Pause Option?
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† In GOD We Trust †
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10.06.2016 - 05:13
Escrito por Comrade In Arms, 10.06.2016 at 02:53

What about Pause Option?

You wouldn't be able to freeze the game,maybe stop it for you but the others will be free to play,it is like in all multiplayer games.
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10.06.2016 - 05:35
Escrito por Cold Case, 10.06.2016 at 05:13

Escrito por Comrade In Arms, 10.06.2016 at 02:53

What about Pause Option?

You wouldn't be able to freeze the game,maybe stop it for you but the others will be free to play,it is like in all multiplayer games.

no, I played other multiplayer games like dota 2 and CS:GO, you can pause but the others can un-pause too and the max pause for each player is 3mins. I don't know if its possible to do it in HTML source.
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† In GOD We Trust †
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14.06.2016 - 08:40
I speed read through this post, but all of these prefrences should have been added long ago..
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14.06.2016 - 08:43
Escrito por Comrade In Arms, 10.06.2016 at 05:35

Escrito por Cold Case, 10.06.2016 at 05:13

Escrito por Comrade In Arms, 10.06.2016 at 02:53

What about Pause Option?

You wouldn't be able to freeze the game,maybe stop it for you but the others will be free to play,it is like in all multiplayer games.

no, I played other multiplayer games like dota 2 and CS:GO, you can pause but the others can un-pause too and the max pause for each player is 3mins. I don't know if its possible to do it in HTML source.

I remember back in the days of AOE3 online you could pause the game for everyone. But yeah not sure if its possible here.
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