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O tópico original

Publicado por notserral, 09.07.2015 - 10:57
I'd like to bring up a discussion on Relentless Attack as I think it is too reinforcement efficient at the time.

First of all, RA is a nice strategy. In the beginners room everyone uses RA, since it is excellent for newbies - tanks are incredibly strong with 9 attack, they capture cities, and they have the highest priority in unit selection, so you don't have to do much in terms of micromanagement - just click and drag your way to victory.

Even for defense, you don't even have to think about what to build, since tanks have the same defense as infantry (5) and even the same cost. The fact that infantry don't have city bonus makes the unit even more useless. All you need to build is tanks.

This makes for a very hard to counter strategy and very easy to play at the early ranks. My experience playing PD against RA is that I'm always on the losing side, scrambling for units and trying to make the best ferries to boost the front lines. With IMP it's the same thing, perhaps worse since the often 50k starting games completely nullify imp's advantage. When I use RA I don't even need to wall off anything, just build tanks and attack other players. Seriously, I recommend everyone to just try it and see that it feels much easier than the other strategies.




What could be done

Obviously we don't want to mess with Perfect Defense, because then it would just open a can of worms on team games. And we don't want to nerf it into oblivion making it an auto lose strategy like Blitzkrieg. What I propose for RA is that we buff the range of attack units and make them cheaper, while making defensive units more expensive and less efficient, making it sort of a halfway to Blitz.

First nerfing tanks:
Remove the +1 attack from Tanks
This should bring Tanks into a less reinforcement efficient territory, making it hit a more visible wall against PD and increase the number of tanks needed to capture a city.

Remove the +1 defense from Tanks and add -1 defense
I don't think Tanks having good defense is a good idea. Removing the +1 defense will add the need to decide between creating defensive or offensive units.


Then, pushing the contrast between defense and offense
Add +1 range, -30 cost and -1 defense to bombers, destroyers, helis, stealth and subs
This would keep in with the idea of making offensive units more efficient.

Add -1 defense to militia and keep the +10 cost. Add -3 defense to Anti Air and +30 cost. Keep infantry nerfs.
Making defensive units less useful.




With these changes we position the strategy as very offensive, while diversifying its options and tools to fulfill that role, and make it less of a one unit wonder that it is today. Thoughts? What do you guys think?
19.07.2015 - 00:49
Escrito por clovis1122, 15.07.2015 at 08:31

Well, if there will be any change, it need to be less controversial than -1 defense.

It will probably help if we avoid any big change, as they are most likely more controversial than small ones. My proposal are:

1) +5 cost. A middle version of 100 and 90 cost Tanks. While tanks are still cheap you cannot spam as much as before. Some people think +5 is useless when, in fact, sometimes you cannot buy an unit by just ~2 coins.

2) -1 range. This makes lot of sense. With Tanks having the same range as General, and with Movement Range both units have 9 range. Some facts:


RA Tank can go from Munich to Rome.
RA Tank can go from Khaviv to Moscow, and even can be mixed with troops from dnep, still reach Moscow. Allows you to get Moscow without trans as RA Ukr.
RA Tank with General can go from Kiev to Bucharest (useful when rushing romania).
RA Tank with General can go from Belgrade to Warsaw (imo best ra serbia move in 3k).


3) -2 critical. This is one of the weakest Nerf we can give to RA. I can't really find any reason that would make anyone disagree with this.

Agreed
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24.07.2015 - 09:44
The problem is Relentless Attack being centered around tanks when it shouldnot . A relentless attack shouldnot only depend on tanks

Bring back TG

Tank General : high HP high attack and high def on tank , weak infantry and air units ( low range on tanks and air transport make this strat weak in expansion speed)

Relentless Attack : Tank and bombers have high attack , good range
but low def, low defence in infantry
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15.02.2016 - 19:25
 Htin
Nerf ra it's way to op
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Hi
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15.02.2016 - 20:18
Escrito por Htin, 15.02.2016 at 19:25

Nerf ra it's way to op

After last nerf it became crap, especially vs PD
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15.02.2016 - 21:30
Please implement.

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