19.10.2014 - 07:54
Its very unfair to reduce the sp from ancient world when it's not exceeding the amount of sp per game, and how come unplayed maps get boost of 150%.Why mods judge alone how much sp to reduce and increase? they will have to consulte with the community first before they take drastic moves before they act and decrease a legit map sp gain because they dont like it very much.
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19.10.2014 - 08:02
Un 50% lol
---- No such thing as a good girl, you are just not the right guy.
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19.10.2014 - 08:34
i wouldnt take it so personally, have you not seen that 10 turn mayham thing thats played on your map and ktwest only? i played it one day and got 2k sp in10 turns. Ancient world has a high city/country density.
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19.10.2014 - 09:56
You're right, let's go with 50% your map deserves the nerf.
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Death1812 Conta apagada |
19.10.2014 - 10:34 Death1812 Conta apagada
Support avatar spent alot of time on that map
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19.10.2014 - 11:25
Ancient world does needs a SP nerf, perhaps reduce the sp to 90%?, the only problem is that they shoudn't boost other maps to 150% without advice.
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19.10.2014 - 11:28
Like Laochra said, 10 turn madness. Minimum I've seen in 1k from it
---- It's not the end.
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19.10.2014 - 11:34
10 turn Mayhems only give big sp to the 1 winner. On average it will give only a couple hundred or less if you are defeated early. If you win a FFA in any map you will get huge sp.
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19.10.2014 - 11:46
He is true. FFA games gives a lot of SP for only one winner, while the others get nothing. This also happens in Europe+ 3k but yet I dont see the map downgrade to 75% ?
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19.10.2014 - 12:12
not even close, highest sp is earned when you take an opponents country, on ancient world theres more than 3 times as many countries as the equivalent sized europe. i played it and killed everyone around me, killing gens capping all the territory i could. cam away with 2k sp.
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19.10.2014 - 12:19
in 10 turns probably not, but in larger games the point about FFA giving much SP still stands.
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19.10.2014 - 12:53
Ancient map should have 100 % SP Multiplier why? its not true that you can win easy 1-2k sp in 10 turns,its hard map to win alone in end usually end with 3 winers in end. I get 10k sp from whole world map but max sp i get from ancient map was 4-5k other fact in whole world map i have 90% won games but in ancient world only 30% i won i lost more in ancient map even low rank can easy beat you.Thats why i think is unfair to put 75% SP Multiplier, but if ancient have 75% and talos maps give 150% sp people will start play talos maps lol
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19.10.2014 - 13:00
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19.10.2014 - 16:36
are you autistic? by fixing, they mean that it will give 75% rather than 0.
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19.10.2014 - 17:40
Why was ancient dropped down to 75% ive never seen it used as an RP
---- If sexy is smart then i must be drop dead gorgeous.
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19.10.2014 - 18:32
I'm not quite sure about all these arguments against ancient... I know mayham gives a lot of sp but that's cause from 15-20 people there's only one guy that wins and gets it all... so it's actually easy to get to 1k sp minimum. It's true that you can get nice quantities of sp if you do a great game and long too btw. But that's not so different from any other map right?? And in ancient I'm 100% sure that you won't be able to win a game unless you have at least one or two (sometimes even more) strong allies, which means having to share a lot of sp from people who lost.
---- Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you. We're all people.
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19.10.2014 - 23:43
Talos' map does not need to be 150%, i played with a guy who won it on his own in 50 turns, and got 8k from it bc of the mulitplier. No maps should be at over 100%, map makers create maps that dont give a lot of SP and that isnt against the rules, i have maps that generate almost none SP and if players dont like it then they shouldnt play, i am completely for the SP multiplier being lower for maps but not higher
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20.10.2014 - 00:46
Oh god.. one day they all curse mods for doing nothing, the other day they hate them for doing what the majority of the community wants
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20.10.2014 - 09:58
But of all maps why Ancient world? Yes it gives alot of sp, most of them play a classic East V.S. West ending up in huge hauls of Sp. Just a question though, why is it only Talos's map, get 150% sp multiplier? -Emperor Killingforfun p.s. FREE ANCIENT WORLD 100% SP
---- A little rusty but I think I can still put up a bit of a fight
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20.10.2014 - 11:59
I agree talos' greek world had no point in being multiplied by 150%, REMOVE POSITIVE MULTIPLIERS
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20.10.2014 - 21:50
If they are going to do this there needs to be some sort of mathematical formula applied to all maps. There shouldn't be an arbitrary change in sp rate based on mods' opinions.
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21.10.2014 - 08:46
The boosts and nerfs discussed in this thread were undone. It's been decided that mods will discuss any future boosts before implementing it.
---- "Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
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21.10.2014 - 11:09
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21.10.2014 - 12:07
It wasn't me who changed it back, or even who changed it in the first place, but I just wanted you to know that these questions are being discussed by us and everything will be solved in the best way possible. Everyone, including mods, just need some time to adapt to the new dynamic. Since the main problem has been solved, you can keep discussing the general subject in the other SP reduction threads. Locked.
---- "Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
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