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O tópico original

Publicado por Permamuted, 05.03.2015 - 15:29
There are still some strategies that need some work, but theres been a fair deal of improvement since the last round of changes.

We have 3 tiers of strategies atm. The competitive strategies, the middle ground strats and the almost useless strats.

Competitive Strats(competitive in that they all have a niche in which they are powerful):

Guerilla Warfare
Perfect Defense
Sky Menace
Iron Fist
Imperialist
Master of Stealth
Naval Commander
Desert Storm(almost in the next category)
Blitzkrieg

Middle Ground strats(not bad but not quite competent):

Great Combinator
Relentless attack

Almost useless:

Hybrid Warfare
Lucky bastard.

Ideally all of the strats should be in the first category. Lucky bastard was originally created as a troll strat, perhaps it is to stay that way if the community wishes. Some of the strats in the competitive category could use some tweaks, but the majority are widely considered perfect within the current meta.


I'll go through a quick breakdown of the strats.

Guerilla Warfare - Powerful in low/medium income areas with a medium/high city density(due to short range). Assuming cities are in range of its militia and marines it expands faster than any other strat due to the militia's attack and the acquiring of these buffed militia in every neutral taken. A powerful lategame strat.

Perfect Defense: A well rounded strat that can be used almost anywhere due to the low cost of its primary units and their high stats, Particularly powerful in the low-mid tier starting fund settings. However it can be dominated by the other strats in their specific niches.

Sky Menace - Powerful in medium-high income areas with low - high city densities. Can expand and travel fast and possesses great offensive power.

Iron Fist - Powerful in high income areas with a high city density. The most powerful offensive and defensive strat in the game, however it is limited by its short range. The recent change to its' transport range has seen it become a more popular pick competitively.

Imperialist - Powerful in low to medium income areas particularly with lots of spawn points. Possesses standard range on its units so is usable almost everywhere.

Master of Stealth - Powerful in medium to high income areas, particularly on big maps where it can make full use of its range and its stealth. Very mobile due to the range of its' marines and is arguably the most powerful lategame strat dominating even gw due to its meaneuvreability and powerful offense. Also possesses a decent naval presense.

Naval commander - Powerful on maps with medium to high income and lots of water and ports for it to make use of its naval transport range and powerful destroyers. Possesses the most powerful naval presense in the game.

Desert Storm: Powerful with lots of money, specifically against infantry based strats in countries with high starting funds. one of the competitive strategies which could arguably use some tweaks.

Blitzkrieg: Dangerous for surprise attacks and early game agression however it will fail vs most strats if the other has time and room to expand and grow strong. Has recently become a controversial strat due to its recently discovered power in europe+ 10k duels.

Great Combinator: Can be strong in medium to high income areas with lots of money. An attrition strat however currently in almost every situation you can use gc in a map with the default units theres a better strat choice.

Relentless Attack: A strat unique in that it has a singular boosted unit, however in function ra is the same as ds. You can pick a country with high starting funds, spam tanks and expand rapidly then go agressive. However it lacks any defensive capabilities and is dominated by pd and more powerful/versatile offensive strats like sm and mos.

Hybrid Warfare: Can be strong with lots of money, however currently it is too expensive to compete vs the competitive strats.

Lucky bastard: Is ok on high income maps, however in every situation you can use lb, theres a better strat choice. If i was to try and find a niche for lb it would be perhaps on some custom map with all "other" units with high stats and huge income.

Boosts nerfs to strats like pd/ds are controversial, so i am going to focus on the least used and widely acknowleged as weak strats, Particularly those that keep cropping up in general discussion and the ideas and suggestions section.

Boosts:

All boosts/nerfs have received support by the majority.

Great Combinator:

-10 cost to infantry.

Hybrid Warfare:

-20 to inf

Lucky Bastard:

+2 crit to all units.

Nerfs:

Blitzkrieg:

-1 defense to militia
26.04.2015 - 09:50
How and why is this discussion still going on?
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26.04.2015 - 09:58
Last thing i'm gona say on this matter

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26.04.2015 - 10:01
 Acquiesce (Mod)
Hard to take this kind of opposition seriously.

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The church is near, but the road is icy... the bar is far away, but I will walk carefully...
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26.04.2015 - 22:33


lol really...
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27.04.2015 - 00:42
MacAttack!
Conta apagada
Escrito por Permamuted, 26.04.2015 at 09:39

Escrito por Goblin, 26.04.2015 at 09:30

a PD-blitz mutant strategy




Jesus F***ing shit, please don't post such scary noises... Nearly pissed myself opening up this thread to read at night...
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