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Publicações: 9   Visitado por: 34 users
07.02.2014 - 12:34
Idea/Suggestion

Make publicly available, retroactively if possible, the following information, in the Player Profile:
1. # of alliances player accepted, # alliances accepted/game (average)
2. # of alliances player broke, # alliances broken/game (average)
3. Name of player alliance was broken with.
4. # of alliances other players have broken with player
5. Names of players who broke alliances with player.

Bring the wolves.
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07.02.2014 - 12:43
AlexMeza
Conta apagada
Support, seems good. I hope admins implement more stats and forums changes in the future. Player profiles still seem kinda "incomplete" to me.
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07.02.2014 - 13:03
 VRIL
Escrito por zombieyeti, 07.02.2014 at 12:34

Make publicly available, retroactively if possible, the following information, in the Player Profile:
1. # of alliances player accepted, # alliances accepted/game (average)
2. # of alliances player broke, # alliances broken/game (average)
3. Name of player alliance was broken with.
4. # of alliances other players have broken with player
5. Names of players who broke alliances with player.


Could be interesting! But names are not necessary, no need to point a finger at them.
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07.02.2014 - 13:19
Escrito por VRIL, 07.02.2014 at 13:03

Escrito por zombieyeti, 07.02.2014 at 12:34

<edited for readability>


Could be interesting! But names are not necessary, no need to point a finger at them.


The raw data (# alliances made, broken, and where other people broke alliances) averaged with # games played in the period the data was made is useful, absolutely.

I suppose names are not necessary, but they'd be easy to code for and would give the Alliance data more usefulness.
Is there a ToS/Rules/"bigger than my noob head can think of on my own" reason for eschewing names, assuming no additional burden to implement?
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07.02.2014 - 14:09
Escrito por zombieyeti, 07.02.2014 at 13:19

Escrito por VRIL, 07.02.2014 at 13:03

Escrito por zombieyeti, 07.02.2014 at 12:34

<edited for readability>


Could be interesting! But names are not necessary, no need to point a finger at them.


The raw data (# alliances made, broken, and where other people broke alliances) averaged with # games played in the period the data was made is useful, absolutely.

I suppose names are not necessary, but they'd be easy to code for and would give the Alliance data more usefulness.
Is there a ToS/Rules/"bigger than my noob head can think of on my own" reason for eschewing names, assuming no additional burden to implement?


Trolls
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[img]http://i.imgur.com/4TrCT5Z.png?1[/img]
[img]http://i.imgur.com/JpNbfAX.png[/img]
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07.02.2014 - 14:21
If by 'trolls' you mean knowing who breaks alliances, and who alliances are broken with, I think that would be information that would be useful/reduce trolling, yes?
Escrito por MarkedRyan, 07.02.2014 at 14:09

Escrito por zombieyeti, 07.02.2014 at 13:19

Escrito por VRIL, 07.02.2014 at 13:03

Escrito por zombieyeti, 07.02.2014 at 12:34

<edited for readability>


Could be interesting! But names are not necessary, no need to point a finger at them.


The raw data (# alliances made, broken, and where other people broke alliances) averaged with # games played in the period the data was made is useful, absolutely.

I suppose names are not necessary, but they'd be easy to code for and would give the Alliance data more usefulness.
Is there a ToS/Rules/"bigger than my noob head can think of on my own" reason for eschewing names, assuming no additional burden to implement?


Trolls
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08.02.2014 - 23:13
What VRIL said. Support.
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09.02.2014 - 00:23
Support all except the ammount of alliances sent :s

Has data like that even been recorded? I hope not
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09.02.2014 - 02:15
I reckon it's good, though I think that having the names of players will be a bit overboard. This might discourage ally fags to ally fag. Also lower the amount of backstabbers.
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..... sushi
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