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O tópico original

Publicado por Ghost-IV, 15.05.2013 - 12:15
Here are the rules to this game:

1. Nations that declare war on each other must state it in game chat with a reason & must wait for the UN to accept or decline.
The UN cannot decline certain reasons for war.

2. Neutral territory will be auctioned by UN2 or UNs will split it evenly between the nations of the region.

3. Oil fields are free game in international waters only. The oilrigs in international waters is still ffa even if its occupied however if a nation takes another nation's oil rig in international waters then it's a legitimate reason of war.

4. Nations & UN cannot enter another nation's airspace or land without permission. Trespassing is a legitimate reason for war however nations and UN must give that player 1 turn to leave the other nation.

5. Nations can support their allies by helping to defend land or by giving money, but they cannot help invade without
UN permission. Also Allies of a rogue nation must pay debt for rogue's destruction unless they unally that rogue nation
before the war.

6. Each nation has voting powers. If enough votes are in UN has to allow it. example: if USA declares war on Mexico
and at least 4 nations agree then war must go on however Mexico will have 2 turns to prepare. Nations can vote against it as well.
If a nation doesn't give the defending nation a chance to prepare then they will become a rogue nation.

7. Threats are a legitimate reason for war.

8. The UN cannot use or build nukes at all or it's auto rogue for them!

9. The International community can veto UN declarations or declare a UN rogue with 3/4 majority, rounded down.

10. UN can't stop World War III however they can protect nations that wish to stay neutral.

11. The UN cannot occupy land and/or oilrigs/oilfields at all. The UN can however conquer rogue nations until the nation is dead then UN must clear out
immediately.

12. If a nation is attacking a rogue nation the UN must allow the nation to conquer the rogue nation as the land is Free for all.

13. If a UN drops out, quits, or goes Rogue then one of the UNs will be need to take over for that UN.

14. If UN is exploiting favoritism then they are to be considered rogues.

15. A nation can file for bankruptcy but by doing so the land that the bankrupt nation has purchased will be auctioned by UN2 and that nation will not be able to buy land for 5 turns.

16. International waters is Free for All! it's kill or be killed and it's not a reason for war. Only exception is that UN units cannot be attacked or you will become a rogue nation.

17. All nations are responsible for getting rid of Al Terror in their regions. UN cannot help nations against Al Terror unless Al Terror has accomplished the following:

* capturing a nation's capital
* using nuclear weapons
* Attacking UN whether it be one of the bases and/or units.
* If they become too powerful to be contained by Nations.

There are 3 UNs in the game:

*UN1 is responsible for North America and Europe.

*UN2 is responsible for Africa and South American

*UN3 is responsible for Asia and Oceania.

*UN1 and UN3 is responsible for Russia mainly due to land in both Europe and Asia.
03.07.2013 - 20:42
Guest71762
Conta apagada
Escrito por Ghost-IV, 03.07.2013 at 19:41

Perhaps but in reality if nations fight over oil then the oil plant will sustain damage and in turn not work as good as before. Either way I will be making big changes on Future UN infact I might even release Future UN 2.0

It will be better and more badass then the previous one lol.


Hi, my name is thunder, as a fellow map maker i offer you the ability to clone the units of my UN scenario.
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