Indy13 Conta apagada |
06.02.2011 - 04:47 Indy13 Conta apagada
So I'm playing this game in which I'm in Europe, 2 guys are in China and one guy is in USA. Conquered all of Europe and was planning to go on the offense when all of the sudden the gamemaster sets the turn duration to 12 minutes and doesn't end turn early. At best it's going to take me 7-8 turns to reach his capital and kick him out of the game, and that would mean about 90 minutes, which totally sucks. So my suggestion is, when setting turn duration to a value higher than 4 minutes (5+) or lower than 2 minutes (1), other players get to vote on the change. And to prevent alliances from abusing the voting system, if a single player votes no on the change then that vote should count as a veto.
Carregando...
Carregando...
|
06.02.2011 - 05:49
Fully agree with this idea, either less than 2 min or more than 4 min, should be on a vote (not taking account afk)
Carregando...
Carregando...
|
|
06.02.2011 - 08:42
Yes this is a problem. Admins are implementing voting (see below). In the meantime, if this happens in your game, the mods have the power to kick players who use this exploit. Report it to a mod if any are around until Admins put in voting.
http://afterwind.com/forum/topic.php?topic_id=70&board_page=3
Carregando...
Carregando...
|
Você tem certeza?