Resultados encontrados: 1640
NOTICE: I've updated the rules above, where it says this:

NO FARMING. This means you have to play a REAL GAME with other people, not just farming a map by yourself. You must post the game link so I can verify.
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Escrito por KaMaX, 28.10.2021 at 16:41

Game link: https://atwar-game.com/games/?link=0117599063
screen: https://i.imgur.com/F3ZYKSi.jpg


Okay I gave you the ProtoCoins but this is the last time... from now on there's a new rule, you have to play a REAL GAME with other people, you can't just farm a map by yourself....
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Escrito por Da Vinci Code, 28.10.2021 at 15:42

Link Game: https://atwar-game.com/games/?link=2327598964
Screen: https://prnt.sc/1xnabnn


Congrats! ProtoCoins delivered...
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Escrito por Lokua, 28.10.2021 at 11:42

Link game https://he.atwar-game.com/games/?link=3577598760
https://prnt.sc/1xmir1g


Damn you're collecting protocoins on all your alts... good thing I'm nice about this
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Escrito por sirivann, 28.10.2021 at 13:05

I think he means puchao, since he has a acc on ships, empire and first order which croat said was allowed for cws as long as all clans agreed to have and use him if needed.

No, only your main account can CW in that scenario. If i saw that I would ban him and so should the other mods. If mods or anyone (including myself) besides Dave tells you that you can do something that is against the rules, please refrain until you can see it in writing on the rules / cw rules page. I understand that it's a mod issue and i'm working to resolve it so these scenarios don't happen anymore.
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Escrito por Ivan., 28.10.2021 at 06:13

Escrito por Sid, 27.10.2021 at 23:06

This was a discussion that took place on the mod forums about a month ago but never updated here for you guys. I'm not going to add this to the rules but i will annotate it there so you can assure this is legitimate. Consider this volatile as it can be changed at a moments notice (if you can see this post then you can do it).

  • No 1vs1 CWs
  • 1 person (playing 2 accounts) vs 2 CWs are allowed if the opponents are aware of who is playing on what account
  • All remaining CW scenarios are allowed as long as they have atleast 3 total players and everyone is aware of who is playing on what account.
  • If the person playing on multiple accounts cannot prove that they told the opposing clan in a public chat who's playing, then the CW can be deleted.


what about the person playing from 3 different clans with 3 different accounts ? is possible or not allowed.

I'm not sure the scenario you're talking about, but CWing from another clan isn't allowed due to the alt rule. You must have your main account in the game and can't have any accounts on an enemy team for obvious reasons.
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Of course...
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This was a discussion that took place on the mod forums about a month ago but never updated here for you guys. I'm not going to add this to the rules but i will annotate it there so you can assure this is legitimate. Consider this volatile as it can be changed at a moments notice (if you can see this post then you can do it).

  • No 1vs1 CWs
  • 1 person (playing 2 accounts) vs 2 CWs are allowed if the opponents are aware of who is playing on what account
  • All remaining CW scenarios are allowed as long as they have atleast 3 total players and everyone is aware of who is playing on what account.
  • If the person playing on multiple accounts cannot prove that they told the opposing clan in a public chat who's playing, then the CW can be deleted.
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27.10.2021 em Mobile
Escrito por JUGERS2, 27.10.2021 at 17:31

Was there any recent update with mobile being able to scroll strategies, units list etc or it was my phone update that did that? If there was an update, i want to ask thanks in behalf of mobile community. Now game is very much playable for mobile, the only thing that misses is the disembark units without landing transports, something that might be hard to implement. Many might not know it but I play mostly on mobile for 1 and a half year now. Admins can confirm that. Thanks a lot again, if it was an update if not at android 11 latest update i am able to scroll threw everything. Hope this brings a new player base to the game.


Yes, I fixed that a while ago. You're welcome
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27.10.2021 em Atwar Need Bot
Yes, an AI opponent is on the roadmap. Programming the bot will be the easy part; getting it to connect with shitty AW code will be the challenge. I'm thinking it might be easier to just create some accounts and have them login to the game through several PhantomJS (or some other headless browser) instances, which sounds ridiculous but might be the easier way to go...
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Escrito por Necro X, 27.10.2021 at 15:59

Hi Mod u sended a giveaway to who find the witch of the west ,i find it and this is the link of the pick
https://ibb.co/3s9D5Rm
and this is game link:
https://fr.atwar-game.com/games/?link=2177598123


Congrats! ProtoCoins delivered
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Escrito por Yacer, 27.10.2021 at 15:57

Https://prnt.sc/1xj48mp
https://atwar-game.com/games/?link=9107598143


ProtoCoins delivered, congrats!
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Escrito por Noctis-kun, 27.10.2021 at 13:36

Https://it.atwar-game.com/games/?link=7077598070
https://ibb.co/vccRSQx
https://ibb.co/ccJddzn
Gimme protoCoins
Password is Witch


You know, really I shouldn't give you protocoins because you just played solo for 179 turns and nobody else ever joined your game...

Fortunately for you I'm nice so I'll give them anyway, but the whole point of this event is to get people to play some REAL games with each other!
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Escrito por Bellas, 27.10.2021 at 05:45

Https://prnt.sc/1xgnqzu
https://he.atwar-game.com/games/?link=2867597702


Congrats! ProtoCoins delivered
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Escrito por Masterlock, 27.10.2021 at 04:16

When you were having a discord open community chat, that event when we posted questions, that was one of them. Rare units are changing the course of the game for non-premium players.

Please update it for all users, my non-premium friends (all of them haha) are eager to rush with partisans


I believe you, but somehow I don't remember that. Anyway I'll see what I can do...
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Escrito por Evic, 26.10.2021 at 21:19

https://prnt.sc/1xftr45

https://atwar-game.com/games/?link=5837597601

k now gimme protocoins


here you go
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Escrito por Tokugawa, 26.10.2021 at 19:17

Hi Dave


Hello
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Escrito por Sid, 26.10.2021 at 17:02

I'll also accept $10,000 USD


Sounds good, I'll leave the cash for you in the usual place
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I got really lucky! 10,000 PC pls. I'll also accept $10,000 USD
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Escrito por culturenotviolence, 26.10.2021 at 14:29

Https://we.tl/t-im05dgztNq
So here is the Screenshot and the gamelink might be this one:
https://ro.atwar-game.com/games/?newlink=2747597361


Lol you could have just used ZippyImage, but okay.... protocoins delivered, congrats!
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Escrito por Agel, 26.10.2021 at 11:33

Escrito por maid, 26.10.2021 at 10:17

Are non-premium users able to find it?

I would say no since they are rare units, unless dave changed how rare units work.


Non-prems don't get rare units?

Edit: I guess you're right, only premium users get rare units. I never knew that
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Escrito por The Panda Jew, 26.10.2021 at 08:24

Here's a good idea for spooktober if it's easy to implement - allow us to purchase green names for pc? :>


It's a cool idea but there's not enough time for me to do it before the 31st.
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Escrito por Spartans300, 25.10.2021 at 21:37

Great! But what happens if we have Santa AND the Witch in the same game? LOL


Lol if that happens, I'll pay 10000 ProtoCoins to the finder
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Escrito por Spartans300, 25.10.2021 at 21:14

Are they present in Casual in addition to Quick games?


Yes, as long as the casual game was started after this announcement
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I have no idea what most of what you're talking about means but it sounds like a lot of work.
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It only took me nearly 3 years, but finally I've reconciled all the differences between our code repository, the test server, and the live server.

The differing codebases have been a constant pain in the ass for me since I took over development in December 2018. We had our git repository where, theoretically, all the official atWar code should exist. Then we had the live server, which had mostly the same code but also some differences, including some unique code that didn't exist in the repo. And then, finally, we had the test server, which also had different stuff that wasn't in the repo and wasn't on the live server. Sometimes I might be working on a file that was different in all 3 places

When I first looked at this situation I compared each folder and found literally thousands of differences. Ignoring all the user-generated files (like maps, scenarios, user avatars, etc), there still remained approx. 15K files with differences to solve between the repo, live, and test. Most of them were probably accidental or unintentional changes, but sometimes there was work the original devs had started and just not finished. I didn't want to lose any important work that had already been done, and at that time I didn't know what I could keep and what I could get rid of. So my only choice was to compare each difference one at a time and figure it out.

It was too much to do this all at once, so I embarked on a program of cleaning up as I went. Every time I fixed a bug or made a change somewhere, I would compare all 3 versions of the affected files (repo, live, and test). In this way, I was gradually reconciling the differences over time. The downside of course was the time this took. It is one of (but not the only) reasons why every "little" change on atWar takes longer and is more complicated than it should be.

Another closely related reason why making changes on atWar was a pain was the fact that neither the live nor test servers were under any version control system. The main code repo *was* in git (a popular version control system, for you non-devs) -- the original devs started that in March 2017. However, it was never integrated with the live and test servers -- it just existed in its own separate place. I'm assuming this is because they already knew about the different codebases on live and test, and they couldn't put them into git without potentially losing all those changes, or spending the time to reconcile them.

What was the consequence of this? It meant that every time I wanted to deploy a change to the server, I had to manually compare, then copy & paste files around to multiple places, which took more time and hassle.

Now, all of that is behind us. After whittling away at the problem for nearly 3 years, I finally decided (i.e. I had had enough) that it was time to sit down and tackle whatever was left. So yesterday I started doing this. It took me literally all day, but in the end, I had reconciled every remaining difference. Along the way, I even found some interesting things I had never seen before, which I'll share with you soon. Most importantly, I setup git on the live and test servers, so now everything is connected to the same code repo. When I want to deploy something, it's a couple clicks and I'm done. No more copy & pasting files ever again

(I did the first such deployment to the live site last night, and it was wonderful.... I was so happy...)

Long story short, from now on changes can be made somewhat faster*, deployments will take less time, and I can easily go back if something breaks. These are all things that make me very happy

* I only say "somewhat faster" because there are still other frustrations to be dealt with -- for example I'm still untangling a lot of old, complex, difficult to understand code. The frontend code especially has lots of "logic" code mixed randomly with "view" code, which drives me nuts... whenever I think I'm just making a small visual change to the UI and it ends up breaking functionality in some random other place. There are plenty of other problems too, but that's another story. I'm just glad to have one less problem! Now, back to all the other crap I still have to do here...
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Escrito por Connection error, 24.10.2021 at 21:14

HEY, ADMINS! He mentioned the word pornhub! You need to delete his post and give him a minimum 3 day forum ban! If i reference pornhub in any way im banned for a few weeks!


Pornhub is fine, its you we don't like
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There was a time when we moderated clan wars like this but it became too much of a headache and hassle. Everything is grey and hard to moderate or know who's telling the truth. If anything I'm for pulling back moderation in Duels / CWs.
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I am starting my own nation state, or country, for pro_choice. Once there are about 10 000 or so, we'll declare independence. Let me know if interested...
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Sid
23.10.2021 em [APPROVED]Forum mute
Ok bro
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