Resultados encontrados: 1630
29.08.2024 em NEW tournament!!!
Escrito por Domo, 29.08.2024 at 02:54

Escrito por Dominoz, 18.08.2024 at 15:16

In give me a worthy teammate



here I am

Found my partner
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29.08.2024 em Wall bug
Bug Report

Expected behavior
The wall shouldn't be able to break when we are at peace (it only works when you join the game during your first turn).

Actual behavior
The wall breaks.

Steps to reproduce the behavior
1. Join the game (any turn).
2. Pick a country.
3. Make units (any).
4. Attack between the 2 units that make the wall.
5. Declare war on the country you are attacking on the same turn you join (not sure if this is required for it to happen, but I always do that)
6. Watch the wall be destroyed.

Information:
Browser: Chrome.

Browser version: Newest probably.

Any other relevant information: Very dangerous in the hands of late joiners.

Attachments:
https://prnt.sc/eAfMuAc7qrn2 https://prnt.sc/qLDq5o7f2lCK https://prnt.sc/waAY2utx52zq https://prnt.sc/rxkd6zpwJ1iL
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29.08.2024 em NEW tournament!!!
Escrito por Dominoz, 18.08.2024 at 15:16

In give me a worthy teammate



here I am
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29.08.2024 em Wall bug
Escrito por Oleg, 28.08.2024 at 16:47

Escrito por evqze, 04.08.2024 at 09:15

Hello, it is possible to break enemy walls the same turn you join. For example, you join turn 5 and you can break the enemies wall (you can't attack the cities though). You need to declare war the same turn though for it to work I am pretty sure. Is that a bug or a game feature? https://prnt.sc/XWRe0EC-C1sy

That city is not walled

It was walled, I attacked the wall. I can show you a better screenshot later on.
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29.08.2024 em NEW tournament!!!
In
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28.08.2024 em Wall bug
Escrito por evqze, 04.08.2024 at 09:15

Hello, it is possible to break enemy walls the same turn you join. For example, you join turn 5 and you can break the enemies wall (you can't attack the cities though). You need to declare war the same turn though for it to work I am pretty sure. Is that a bug or a game feature? https://prnt.sc/XWRe0EC-C1sy

That city is not walled
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Completed Story Line


It's 21:20 (9:20 P.M). Zombies are gathered at the big entrance door. Nobody knows why. There is something weird about the weather though... Prisoners got worried. They want to see what the hell is going on here. They can not see what's outside. There is a dark weather outside. Darker than usual. Everyone started to panic. Mayor is trying to calm everyone down but its in vain. Zombies are knocking at the door.
It's 21:45 (9:45 P.M.) Prisoner uprising have began due to the panic in the facility. They try to bring down the doors. There are a lot of them gathered around T-Bag. Waiting for answers. And he shouted. ''This place is getting hot!, Last time you let us into this situation, one of my white guy was turned into black! Now what? They about to turn into one of them? Heell na''' he said. Prisoners shout it. ''Pump it!, Pump it!, Pump it!'' When the entrance guard take a look at the outside, he freaked out what he has saw out there. It sounded gibberish. Quote :'' There... are... Thousa... no, no... Millions of them!!!''. And one of the prisoner is overheard the situation and noticed T-bag. Now the uprising officialy has begun.
22:10 (10:10 P.M.) The dead have broken into the big f**king gate! Nobody knows how. Mayor is noticed by the situation and informed the other wings to gather around the big gate and defend it at all cost! One of the male citizen dressed as a women suggested that all women and children should take the Underground Safety Tunnels incase of something bad happens. Mayor aggreed to this. Some citizens trying to escape from Underground Safety Tunnels. The others bearing arms and preparing for a fight.
22:54 (10:54 P.M.) The weather outside shaped into dark colors. Much more darker than it ever was. It feels like its going to rain. Some might say its dark red. Clouds are surrounded the area. There are raindrops falling down. But it doesn't smell right. Something is Wrong. There are loud voices coming from the underground safety tunnels. There is no way those f**ers got into the shelters! Then the Mayor thought, the tunnels are connected to the sewers. What if...
00:00 (00:00 A.M.) MUTATION! It wasn't good at all. Rain drops were contaminated with radiation. The sounds coming from outside is not normal. Not regular. Something is growling. Something is giggling. Something is causing walls to shake. And I could... swear... something just... pass near me... Am I panicking? Something creepy, slimy comes out of Underground Safety Tunnels. Oh... The people who went there... Children... Women... That is exactly what the mayor had thought. No. It was not people who went there they see. It was something gross they see. Something never seen before was coming.
02:15 (02:15 A.M.) Facility is falling apart. Mayor is trying to reach someone using the radio. Trying to calm people down. It's all in vain. Looking back, something just grabbed a dude with his tongue, something just smashed 5 people with his bare hands. Something is making a cocoon out of people, alive people, they still breath but why?
02:45 (02:45 A.M.) There is no hope left... Mayor is looking back, shocked what he is seeing right now.One of the soldiers carried the Mayor to the safety with his radio on. He's trying to communicate but nobody answers. It worked before gathering all these people here by using radio. Maybe someone could help or at least be noticed to upgrade their defences.
03:15 (03:15 A.M.) Mayor heard someone speaking in the radio. The message was inaudible but we are trying to comminicate whomever out there. It may be our only hope...
03:15 (3:15 A.M.) Prisoners are completely took control of the first Armory and they now have access to fire arms. The Mayor is thinking what he has done wrong. Maybe he should have forgive the prisoners. No. They were rapists! Murderers! Thieves!... What... does... it... even... matter. The Mayor lost his mind started laughing out loud.
03:48 (3:48 A.M.) Until... He heard someone in the radio. Radio was audible! The person talking from it claims that he is in U.S. Army ground forces. He did not believe it of course. Once he started talking about ''The Cure'' it all made sense. Another person trying to take a shelter and lying to get into our shelter. The last survivers trying to gather around council door, protecting it at all cost.
3:52 (3:52 A.M.) Nobody knows what to do. Maybe we should have trusted the radio... Whispers are shouting from everywhere. Everyone is questioning Mayor's authority. One of the kids throws a wooden stick to the Mayor. Shouting ''You killed my mom!, You let them pass thorugh the safety tunnels! Now she's gone! So are we soon...'' Crying... Mayor took the radio and took an other shot to get in contact with the stranger.
04:08 (4:08 A.M.) Same dude in the radio tried to reach to us again. He said that to prove he is indeed in the U.S. Army force, look up above the sky at 5.45 A.M. we're going to fly helicopters belong to U.S. Military. And said that if the back door lights were on they will make an entrance. Everyone has been noticed and the hope returned to the people. With their last breath, everyone armed their weapons and stand against the dead...
04:45 (04:45 A.M.) Hearing even slice of hope, there is only 1 hour left for the people to hold the gate at all cost. Everyone is exhausted but its the only choice.
05:44 (05:44 A.M.) 1 Minute remaining... There are sounds coming from far away but we do not know what it is. Can they be actually them? U.S. Army ?
05:45 (05:45 A.M.) Sounds are now getting even much closer but the time is up!! Where the hell are they???
05:50 (05:50 A.M.) U.S. Army Force have arrived!!! They're entering from the back door to clear out the zone. We're saved!!! Mayor is talking to a general in silence. Some rumors says that there is an airborn CURE! Scientists are preparing to release the CURE to the air. There are so many of them! We're saved!
06:00 (06:00 A.M.) The cure has been released from the vents. General believes that not even a single U.S. Soldier have to die.
07:00 (07:00 A.M.) There is something wrong about the CURE. It's not only killing the infecteds.. Oh my god... Everyone... Put... Your... Gas.. Masks...On... NOW!
...
Any ideas about the map and scenario can be directly written to me or under this post. Thanks for reading it. and again, Welcome to the Leauge of Sigmas! PUMP ITTT!!!
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First of all




A fan fiction map that brings enjoy to the community!




In here, you're safe from all the latejoiners, wallf**ers, trolls, waiting. Thats right! You heard me! This scenario only requires 5 people!




Team Number One is: Humans! Consist of 3 people and trying to defend against the zombies & prisoners.[/glow]
-North Wing is trying his best to support the center from falling down.
-Center is doing everything he/she can to defend the gates against the dead
-South Wing is trying to defend against rising power of Prisoners!
-Until U.S. Army Force arrives, nothing they can do but to defend.

Team Number Two is: Zombies! Alone, fighting to take over all the living things and turn it into one of them.[/glow]
-Army of the dead is gathered around the big gate of our safe shelter! When the toxic radiation rain falls upon them, they get stronger! They have limited time to defeat all living lives and take over the shelter. They are alone but strong. Mutated zombies are much stronger and ready to engage against fire arms.

Team Number Three is: Prisoners! Or should I call Sigmas? These thugs, criminals, underdogs are facing hard challenge in such times. They are trapped behind bars because of what they ''allegedly'' did. But when they heard the zombies crawling around and knocking down the door, they uprised![/glow]
-Sigma army is fighting alone but fighting hard. Trying to take over Armories to gain weapons and become free from this enslavement. Don't forget the words of a true leader Theodore ''T-Bag'' Bagwell! That's right! He is here too! With the strong leadership, T-Bag will carry prisoners to victory! Like the vise words of master of Prisoners, Xenovox, always reminds us; PUMP IT!!!
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27.08.2024 em Mind if I snog?
Ive been watching you lateley ... and... my oh my... thats quite a j holes you have .... mind if i snog???
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Escrito por Fern_, 26.08.2024 at 18:06

That just really make sense now... Because I was keep losing my drawn no go zones after I try to add more. It took my 2 days to finish my no go zones I should have just post this earlier. Thank you for sharing @Oleg ! I'll keep that in mind in my next maps.


Real Nogoes should always be the cherry on top, the last to be made. Life gets easier if you do it that way.
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Escrito por nutt, 26.08.2024 at 18:17

Escrito por I_Hate_You_All, 22.08.2024 at 20:11

DS is always broken strat when you pick a cheap country and faces a big one like UK/Germany/France maybe even vs Turk

noob


duel? u can be uk like on the video, and i go ds montenegro
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Escrito por I_Hate_You_All, 22.08.2024 at 20:11

DS is always broken strat when you pick a cheap country and faces a big one like UK/Germany/France maybe even vs Turk

noob
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(btw amazing signature)
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That just really make sense now... Because I was keep losing my drawn no go zones after I try to add more. It took my 2 days to finish my no go zones I should have just post this earlier. Thank you for sharing @Oleg ! I'll keep that in mind in my next maps.
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Here is Dire's guide on working with nogoes that he wrote to me long time ago, it is always my go to when finishing up with the map:

1): Create a country called "Nogoes". Make a city for it so it saves correctly and allows for easier editing if something messes up. (These are not the real nogo zones, this is a cosmetic and useful tool to remember where you want the real nogo zones to go)
2): Any mountains, trenches, or areas that you want to create a nogo zone in should be drawn out and the set to be connected to the country "Nogo"
3): Real Nogo zones should be drawn out LAST to keep them hidden. If you change a single border afterwards, you will have to redraw all the real nogo zones. When you are ready, draw all the nogo zones out then save the map. You must do them all before you save otherwise the only nogo zones that will spawn will be the last nogo zones you drew out.

https://prnt.sc/_7IHUzn-bkdHThis is what it looks like in the map maker. I did the borders of the mountains connected to the country "Nogoes" first. Then when I was ready to draw the real nogo zones, I drew them over.

https://prnt.sc/clYpRc4cFAYt This is what it looks like in the preset/scen maker. You need to disable the "Nogoes" country so that it stays black.

https://prnt.sc/NQY0iTjgAvSQ And this is how it looks when you play the map if you do these steps correctly
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Problem most likely solved. I believe its because ''no go zones are not thick enough'' or '' background image of the map & total size are not matching properly''.

https://prnt.sc/yfc--xQwEY8J
https://prnt.sc/0Aqnq-0gXhjH

I've made a clone and edited the borders to be much thicker. Then I realized that units go beyond no go zones than usual. It may have something to do with map size & background picture combination or something. Overall, the solution is to make the walls (no go zones) thicker for now because in this clone map, walls are thicker and units cannot pass through. So I'll try to edit the no go areas to be thicker for now, it is the only solution.
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Escrito por Oleg, 26.08.2024 at 07:23

Maybe you are thinking about stack bonus formula and topic?
https://atwar-game.com/forum/topic.php?topic_id=26143

Ah. You know, that might be it.
Thanks, Oleg!
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So I've recently made a map but there is a problem in the ''no go zones''.

First picture- https://prnt.sc/i5asGm6PNTyT
In this picture as you can see the red areas are walls (no go zones) so that people cannot pass through. But the problem is they can.

Second picture- https://prnt.sc/S_whEybf9T_U
As you can see it in the second picture, I can pass through walls. I don't know whats causing this. If any of you guys have ideas please share it with me so that I can fix this.
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26.08.2024 em Damage Roll Formula
Maybe you are thinking about stack bonus formula and topic?
https://atwar-game.com/forum/topic.php?topic_id=26143
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Hello,
I recall having read a forum post or two where Dave posted the damage roll formula in a comment, but have been unable to find them. I wanted to use the formula as an excuse to review statistics.
It's slightly more complicated than one may expect. I recall that it slightly favors larger stacks.

Does anyone know where I can find the formula?
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I'm not convinced it's a good idea to only buff the USA. Maybe smaller buffs to the USA, and then also Latin America and Canada. If you give a huge income boost to the US, you end up making it less feasible to play as some other country in the Americas. I'm also not 100% convinced that the game needs balancing in this respect.

While the EU and Asia can form an alliance, the Americas can ally with one or the other as well. Also, certain strats would probably be OP in the US after these changes.

The fact that most of the world is not the Americas, and that the Americas are separated from everything else by the ocean, implies that once someone controls the Americas, it should be possible to launch an attack against Oceana, Africa, Europe or Asia, possibly with minimal resistance in at least one of those areas. From Oceana, you can start attacking Asia and Africa, and from Africa, you can attack the other three continents(Europe, Asia and Australia(Oceana)).

There is an expansion bottleneck once you take all of the Americas, but maybe focus on Oceana and/or Africa before finishing SA, so that your rate of expansion doesn't slow down?

Also, I don't know if it's a good idea to make the map 100% reflect the real world. India/China already have a high population in game, but if they reflected the real world, it could be game breaking(each of them would have more population than all of the Americas together, with 1.37b for China, and 1.23b for India).
According to the internet, the population by continent is:
North America: 613million
South America:435million
Europe:744million
Asia:4.95billion
Africa:1.5billion
Oceana:46million

If economy and population reflected the real world, the way to win would be to select PD as your strat, pick India, and mass produce infantry, or pick RA and mass produce tanks(in any game starting at 25k, possibly even as low as 10k). Imperialist India would also be epic.

America is more powerful, not because of the number or cost of troops, but because of the economy and technology, as well as various aspects of post WWII foreign policy.
A map that properly reflects the real world would not make sense for atWar(at least in the default map).

Again, I recommend expanding into one of the other continents before finishing your expansion into SA.

Perhaps try experimenting with NC California/East Coast USA, using destroyers & ocean transports with infantry to take the coasts, and then hit Africa/Oceana while also striking inland after taking Mexico, Central America and some of the inland US territories?
When I play NC, I also use a few subs to hit poorly defended enemy cities, which is a big help in certain situations(cost wise, transports with infantry are definitely better, so subs should be secondary).
There should be good ways of attacking other continents from the Americas with other strats too, I just like NC.

With most strats, I would definitely still recommend sending escorted transports into Oceana/Africa as early as is manageable(or Europe/Asia, but those are probably owned by someone else/bigger players).
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Https://www.ghanaweb.com/GhanaHomePage/NewsArchive/Don-t-scratch-your-body-with-sea-sand-Chicken-Pox-patients-advised-141514
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New Game Starting Now

New World Empires XIV by Niki

https://atwar-game.com/games/?link=7518335530

1. What's New

Hello everyone and welcome to game 14 of the New World Empires game series. Thanks to Elijah for the original map and scenario: (New World Empires at War (v6) by Elijah).

I would like to take this opportunity to relay the results of the recent poll. For those of you who did not participate, the poll question was, 'What is your preferred turn duration.' The response was overwhelmingly in favour of 48 hour turn games. Thanks to all who participated and 48 hour turns it is:

12 Hour turns: 20%
24 hour turns 25%
48 hour turns: 55%

Finally, this game will feature zero (0) allies. You are free to make informal alliances and non-aggression pacts but there will be no formal alliances unless agreed to by all of the game participants. Let's see how it goes.


2. Game Protocols

Please observe the following game protocols:
• Do not attack other players on turn one (1). Give other players a chance to 'set up'.
• Always be considerate of other players. Unsportsmanlike conduct will not be tolerated.
• Do not leave a game by timing out. If you have lost the game, surrender.
• Take your turn in a timely manner. Don't be the last player to take your turn every turn.
• Players are no longer restricted to their home countries on turn one.


3. Settings

• Starting funds are $50,000
• Capture player country for three (3) turns
• Maximum number of initial territories that can be selected is one (1)
• Maximum number of allies is zero (0)
• Maximum number of players is twenty (20)
• Maximum number of turns is two hundred (200)
• Minimum rank is five (5)
• Turn duration is twelve (48) hours


4. Player's Invitation List

The Player's Invitation List is managed as follows:

You will be added to the Player's Invitation List if:
• You are a new coalition member.
• You have joined a coalition game (coalition and non-coalition players).

You will be removed from the Player's Invitation List if:
• You have been inactive in atWar for 10 days or longer as of the game date.
• You request to be removed. All requests are final. No dithering please.
• You have been banned from coalition games.
• Niki Coalition Leaders and Officers are de facto members of the Player's Invitation List.


5. About Niki

Niki is the largest atWar coalition and one of the coalitions in atWar that specializes in casual gaming. Take your game to the next level. For more information on how to join, contact myself or any of the coalition Leaders or Officers. Niki, the coalition of choice for casual gamers.

https://atwar-game.com/cln/cln.php?cln_id=639

Good luck to all and enjoy…
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Escrito por Dave, 17.08.2024 at 02:52



I'm not saying I wouldn't have banned those same players for some of their behaviour, but nurturing the comp scene will only help the game. You can't turn back time or wish on the past. If this was my puppy I'd adapt it for mobile and encourage the comp scene to grow out of it from scratch, with simple intuitive mechanics and a map generation system to keep it fresh. AI is a massive task for a game of this scale with limited upside, why build an AI when its easier to refine the game and have real people play that might actually make you money?

Also the reason AW made money during covid is down to the loyal player base... those that it was able to retain. You need to rebuild that magic, out of competition you build a thriving community, that community puts money into the game... sure theres still a community now but it's a shade of its former self. I dont much care for statistics, I know what it was, because I lived it and remember watching friends I made on here slowly disappear, but a game with a strong community keeps people coming back.
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24.08.2024 em Casual Saturdays
Casual Saturday #3 - Regular Europe+
10k - FFA - No Insurrection allowed
https://atwar-game.com/games/?link=5068335114
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Escrito por Tokugawa, 23.08.2024 at 17:56

Escrito por smegma lover, 04.06.2024 at 12:47

Please ban me too

ww1
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23.08.2024 em Atwar FPL
Escrito por DeepFriedUnicorn, 22.08.2024 at 16:52

Escrito por Tokugawa, 21.08.2024 at 21:24

Escrito por DeepFriedUnicorn, 17.08.2024 at 05:37

Premier league started if anyone wants to join
Gameweek 2 will be starting so here's the link https://fantasy.premierleague.com/leagues/auto-join/83ufwq

83ufwq

is this what you do?


What do you mean?

youdo
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DS is always broken strat when you pick a cheap country and faces a big one like UK/Germany/France maybe even vs Turk
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Escrito por Ferdinand Foch, 19.07.2024 at 16:13

Hello everyone,

I was thinking about incorporating different government styles into the game. (so overall, choosing a strategy and a government style)

Example:

Fascism:
Increases the chances of rare units and more damage on cities

Communism:
+1 reinforcement in every capital

Democracy:
Population or income of countries increases faster, resulting in more money/pop compared to the classic setup

What do you think about this idea?

We could have more different government style


It could maybe be associated with happiness or fear?
If a country is happy with democracy, it could give the bonus but not if it was fascist just before and maybe you have to wait the next reinf to make the bonus happen

another thing could be that if you hold the city with communist government for 5 reinf by example you get 2 reinf and not 1 in the capital... I don't know (i'm thinking about happiness working as pop/money -> 100% happy -> 125% very happy -> ...)



This would be legit- but this game is dead brother. It would be cool to lock a government type in scenarios though
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